![]() The game's chat channels are already bubbling with happy Trekkies revelling in this banquet of fan service, batting arcane knowledge to and fro while enjoying the wish-fulfilment of captaining their own Starfleet vessel or visiting Deep Space 9. The game is smartly set later in the timeline than any existing Trek fiction, allowing Cryptic to conjure a scenario that suits the game - a reignited war between the Federation and the Klingon Empire - while liberally peppering it with references to anything and everything that has gone before. I've already written about the Pavlovian response you'll have to its unmistakeable, iconic sound effects, for one thing. This one comes with a peculiar and hugely popular pop-cultural phenomenon attached: the camp, worthy sci-fi world of Star Trek. Unlike those carefully masked superhero adventures, however, this game isn't hoping to get by on its winning personality alone. To be fair, it does keep you on your toes, and like Cryptic's other games Champions Online and City of Heroes, Star Trek Online possesses an unpretentious, scrappy charm and a kind of fast-and-loose immediacy that you don't come across too often in MMOs. Heroes over Europe: the Eurogamer Star Alliance. I'm not quite sure that's what Gene Roddenberry would have meant by the wonder and mystery of space exploration. It's a jumble of broken-up content, inconsistent rules and half-finished systems that does a great job of throwing players together but a terrible job of keeping them together, a game where you never really know what's going to be on the end of your next warp (although it will probably involve blowing stuff up). The space MMO itself has warped in unprepared, jury-rigged, piecemeal and scatterbrained. This isn't at all atypical for Star Trek Online. There's a moment of frantic chatter as we try and organise ourselves into the same fragment of space-time, but it's too late, the Klingons are here, and we surrender to our own individual pockets of pinwheeling, phaser-strobed mayhem. We couldn't form a group large enough to take us all in, but even some of the small five-player groups have been split. Others are stranded in another instance of the same location. and cross our fingers, close our eyes and hope for the best. ![]() We warp out in splendid unison and charge majestically across sector space to Starbase 24. We meet at Earth Spacedock and assemble our flotilla of cruisers, escorts and science vessels in picturesque orbit over the Mediterranean. The Eurogamer Star Alliance, our very own forum guild for Star Trek Online, has made a date to assemble and enter a Fleet Action, one of the game's repeatable large-scale space battles, en masse. (Naturally, he begins by being as annoyed with you as a Vulcan can get for being “almost” late to your shift.It's a big night. Commander Chovak summons you, as Carter Diaz, along with your friend and lower-deck colleague Edsilar, down to suit up in order to walk out on the hull and investigate the bizarre space anomaly the ship finds itself adjacent to. Bruner told me that the physically biggest sections of the game are where you're on alien worlds and in alien ships, so you won’t be confined to your Starfleet vessel the entire game. Resolute starship your two playable characters call home. The team tells me that many areas of the ship are being modeled for the player to roam when there are scenes set there, from the bridge to engineering to the shuttle bay and many others. But as for that narrative itself, there is yet another key difference between what Dramatic Labs is doing with Resurgence and what the Telltale teams did with their games: offering the player more exploratory freedom.
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